Paragon
Back to systems

Systems

Moderation

A roleplay server is only as good as the worst behaviour it tolerates. Ours is handled inside the game, quickly, and the same way for everyone.

Same rules, same answer, whoever is on duty

Staff reach across servers

Moderators can act on an account without being in the same server as it. Nobody waits for the right person to happen to join the right place before anything gets done.

Built into the game

Everything staff need sits in a menu inside the game rather than in a spreadsheet somewhere else, so handling something takes a moment instead of an evening.

One shared history

Every warning and punishment is recorded against the account, which is how a first mistake stays a first mistake and a pattern gets treated as one.

You get told why

Actions come with the reason and the length attached, and appeals go to someone who was not involved the first time.