Paragon

Systems

The groundwork behind our games. Which of these a world runs, and what else it needs on top, depends on the world.

Character creation

Re-texturing, transparency, image based clothing insertion, body scaling, saved outfits and per outfit identity, all in game.

Lifepath

A cosmetic allegiance that shows other players where your character stands, with nothing mechanical attached.

Vehicles

Raycast suspension underneath every car, so driving is something you do rather than something you sit through.

NPCs

Spawn characters from your saved outfits, then step into any of them and play as them yourself.

Moderation

A clear line on what is allowed, and the same answer for everyone who crosses it.