Paragon
Back to systems

Systems

NPCs

A scene needs more people in it than turned up. NPCs let you put characters into the world, and then step into any of them and play as them yourself.

Fill the room, then walk in as anyone standing in it

Spawned from your outfits

Every outfit you have saved in the customizer is available as an NPC, listed by name and slot. Whatever you built for yourself can be standing behind a counter instead, wearing exactly what you gave it. A blank dummy is there too for when the look does not matter yet.

Step into any of them

Take control of an NPC and you are playing as that character, moving and speaking as them. Return to your body when you are done and they stay where you left them. The one you are currently in is marked in the list, so there is no guessing which body you are wearing.

Your own roster

Everything you have spawned sits in one list with a running count against your allowance, so you always know what you have out in the world. Remove any of them when the scene no longer needs them.

Nothing is committed early

A spawn can be called off before it lands, and the list refreshes on demand when someone else has changed something. Placing a character in a scene should not be a decision you are stuck with a second after making it.

Built into the same interface

The panel lives alongside the rest of the customization tools and follows whichever interface design you have chosen, changing with it the moment you switch.